Holo Lens, Occulus, and VR Gear For the Future
The new day of Architecture is being made possible by innovative contributors such as Greg Lynn, the proprietor of FORM. He is also a professor of architecture as well as an architectural entrepreneur. He works out of UCLA School of Arts and Architecture. His work was so captivating to the societies involved in futuristic architectural concepts that he was selected to compete on behalf of the United States in the 2016 Venice Biennale in Italy. This is an Olympic style competition in world class architecture. Microsoft’s HoloLens is the tool that will be implemented along with Trimble’s mixed reality software as Greg Lynn will show case the fruits of his architectural dream states.
Virtual Reality Goggle and the Occulus VR gear – first discussion.
He calls it ‘The Architectural Imagination,’ which is actually an exhibit bringing the mental imaginings of Professor Lynn into focus along with a bevy of commissioned projects that were selected in the Detroit area to put the benefits and features of the HoloLens to light. The site that was utilized in the project was an old abandoned factory of vast proportions in square footage. This was a perfect venue and model for Greg to project his mixed reality design process on. From the exercise he would creatively design new uses of the space and the conceptualization of his work. The Trimble design software application would be used along with Microsoft HoloLens to create the new building face and remodeling prototype for the planned use of the fifty year old abandoned Packard plant. The integrated use of the mixed reality design software and the ability for putting the complex to good use in architectural applications with the HoloLens and how it engages the architect, Greg Lynn in his process of creative action provides a level of unsurpassed and uncharted territory in the realm of actual scale. Also, there is no other method of spacial design that allows the proportion and perspective of creative process as this particular capability.
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Will public demand be on par with the buzzing obsession of the Virtual Reality (VR) industry? This is the gamble that Facebook, Microsoft, Google, Sony, Samsung and HTC are taking. It was a pipe dream at one time, as most innovations are. Now Facebook is sinking some $2 billion dollars into product development of Oculus. Developers of this technology where user strap on a headset that covers their vision with another virtual vision while they hold in each hand a controller. Thus far there are many uses for such technology that is in the realm of surreal as it blends real life, physical objects and their relationship to a virtual level that may be layers on the physical with a graduated integration that can eventually merge the two realities.
As 3D printing now can make anything from a firearm to whole buildings, VR headsets and handsets can involve real people with another level of existence that is beyond the day to day physical with all its limitations. As this technology becomes a part of industrial activities, games and will soon be found in the 20Bestcasinos.com, it gives new meaning to the declaration that “The sky is the limit.” Instead, perhaps developers will be negotiating with boundlessness, if that is at all possible. Of course the limit would be that these applications are created by human beings who are imperfect, so there will be limitations based on imperfections in the code that operates the casino apps software and we all have experience with iterative processes to fix bugs and bad code or with beta to releases of ‘new and improved’ operating systems of smart devices and personal computers.
Google VR feels that the market will be available if the product is not out of reach for everyday people who would have an interest in looking into virtual binoculars as these products appear to be. A cardboard set of binoculars that can show a world out of reach by physical means can become a virtual reality or within virtual reach by strapping on a pair of VR binoculars that are driven by applications. The feature that blows this wide open is what Google is selling. These products with developer access are called Cardboard SDKs where anyone with the knowledge and the wherewithal can knock themselves out and create what is called an ‘immersion experiences of your own.’ So now the world will begin to shift from being attached at the hip to their smart phones and tablets to being visually barricaded into their own virtual world if they so desire.
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