Virtual Reality in 2016

The history of video games demonstrate from 1947 to the present, video gaming continues to improve and progress into various forms, both physically and digitally. The days of holding a controller and staring at a television screen while playing video games may soon become obsolete. A 2016 venturebeat.com article reports that virtual reality gaming can change the world this year. Ventruebeat.com is not alone in this assessment, as large corporations such as Facebook and Sony are getting into the virtual reality gaming business.

Already this year there have been two major releases for virtual reality gaming. The first major release was the Oculus Rift on March 28. The Oculus Rift is a virtual reality headset developed by Oculus VR. Oculus VR was acquired in 2014 by Facebook’s CEO Mark Zuckerberg for two billion dollars. Following the release of the Oculus Rift, the HTC Vive virtual reality headset was released on April 5. The HTC Vive was developed by HTC and the Valve Corporation. Later this year, Sony will release the PlayStation VR on October 13, its own virtual reality gaming head-mounted display.

It should be noted that virtual reality gaming was being developed as early as the 1990s, but because it caused eyestrain and motion sickness, virtual reality gaming development was obstructed for decades. However, in recent years these problems been solved and the virtual reality gaming market is beginning to form this year. Only time will tell if virtual reality gaming will become a large enough consumer market to compete against all major forms of gaming that currently make up the market.

Another consideration is the needed equipment. In order for a person to experience the full virtual reality experience they will need a top-of-the-line GPU (Graphics processing unit). A PC is also required to use both the Oculus Rift and HTC Vive, but there is no confirmation that the PlayStation VR will be compatible with PCs. The PlayStation VR currently is confirmed to work only with a PlayStation gaming console. Consumers who want to know if their computer meets the requirements of virtual reality gaming, can visit the GeForce GTX VR Ready program website for verification.

If a computer meets the requirements for virtual reality gaming, consumers can enjoy the games and betting apps that are available for sale. As the article from venturebeat.com notes, “Take Crytek’s The Climb, for example, in which you scale stunning and vertigo-inducing cliffs and crevasses without a rope or a safety net.” Other games offer players different situations such as EVE Valkyrie and Elite: Dangerous that have more thrills and action that put players in a cockpit of a fighter spaceship and a universe that allows players to fight and trade in while exploring. Outside of these games, there are other game titles that are more light-hearted such as Surgeon Simulator and Job Simulator.

In conclusion, 2016 is the year of virtual reality gaming. With the release of the Oculus Rift and HTC Vive, consumers are having for the first time, real virtual reality gaming. The PlayStation VR will be released in October, which will help fill the demand for virtual reality gaming or offer a convenience to consumers who do not have a computer that meets virtual reality gaming requirements. This form of gaming is still new and still being developed to be better and more innovative. It is unknown at this time if virtual reality gaming will become a large enough consumer market to compete against all major forms of gaming, but it will go down in video game history as a milestone to the progression of gaming.